{"id":2005,"date":"2018-05-24T23:43:34","date_gmt":"2018-05-24T15:43:34","guid":{"rendered":"http:\/\/www.wegamedesign-test.com\/?p=2005"},"modified":"2018-05-25T14:28:53","modified_gmt":"2018-05-25T06:28:53","slug":"criteria-7","status":"publish","type":"post","link":"https:\/\/www.wegamedesign.com\/index.php\/2018\/05\/24\/criteria-7\/","title":{"rendered":"Criteria"},"content":{"rendered":"<div class=\"post-type02\">\n<div class=\"post-examples\">\n<p class=\"post-txt\"><strong class=\"num-bar\">1.<\/strong>Background should not be too striking as it might hinder the reading of foreground content. In order to have the best effect, it is recommended to use environment or atmosphere art.\n<\/p>\n<div class=\"post-img\">\n<div class=\"post-inner-img\"><img src=\"http:\/\/www.wegamedesign.com\/wp-content\/uploads\/2018\/02\/odo3.png\" alt=\"\" \/><\/div>\n<p class=\"correct-dec\">Correct<\/p>\n<\/div>\n<\/div>\n<div class=\"post-examples\">\n<p class=\"post-txt\">&nbsp;<\/p>\n<div class=\"post-img\">\n<div class=\"post-inner-img\"><img src=\"http:\/\/www.wegamedesign.com\/wp-content\/uploads\/2018\/02\/ontd3.png\" alt=\"\" \/><\/div>\n<p class=\"wrong-dec\">\nImage should not be too highlighted because it hinders the reading of foreground content.<\/p>\n<\/div>\n<\/div>\n<div class=\"post-line\"><\/div>\n<div class=\"post-examples\">\n<p class=\"post-txt\"><strong class=\"num-bar\">2.<\/strong>The main part of the main image in the background should be placed in the blue area and enlarged as much as possible.\n<\/p>\n<div class=\"post-img\">\n<div class=\"post-inner-img\"><img src=\"http:\/\/www.wegamedesign.com\/wp-content\/uploads\/2018\/02\/1.png\" alt=\"\" \/><\/div>\n<p class=\"correct-dec\">Correct<\/p>\n<\/div>\n<\/div>\n<div class=\"post-examples\">\n<p class=\"post-txt\">&nbsp;<\/p>\n<div class=\"post-img\">\n<div class=\"post-inner-img\"><img src=\"http:\/\/www.wegamedesign.com\/wp-content\/uploads\/2018\/02\/2-1.png\" alt=\"\" \/><\/div>\n<p class=\"wrong-dec\">\nThe main part of the main image should not exceed the blue area.<\/p>\n<\/div>\n<\/div>\n<div class=\"post-examples\">\n<p class=\"post-txt\">&nbsp;<\/p>\n<div class=\"post-img\">\n<div class=\"post-inner-img\"><img src=\"http:\/\/www.wegamedesign.com\/wp-content\/uploads\/2018\/02\/3.png\" alt=\"\" \/><\/div>\n<p class=\"wrong-dec\">\nThe main image is too small to be seen clearly.<\/p>\n<\/div>\n<\/div>\n<div class=\"post-line\"><\/div>\n<div class=\"post-examples\">\n<p class=\"post-txt\"><strong class=\"num-bar\">3.<\/strong>The background edge should be shaded to be a solid color.\n<\/p>\n<div class=\"post-img\">\n<div class=\"post-inner-img\"><img src=\"http:\/\/www.wegamedesign.com\/wp-content\/uploads\/2018\/02\/4.png\" alt=\"\" \/><\/div>\n<p class=\"correct-dec\">Correct<\/p>\n<\/div>\n<\/div>\n<div class=\"post-examples\">\n<p class=\"post-txt\">&nbsp;<\/p>\n<div class=\"post-img\">\n<div class=\"post-inner-img\"><img src=\"http:\/\/www.wegamedesign.com\/wp-content\/uploads\/2018\/02\/5.png\" alt=\"\" \/><\/div>\n<p class=\"wrong-dec\">\nThe background edge is not shaded to be a solid color.<\/p>\n<\/div>\n<\/div>\n<div class=\"post-examples\">\n<p class=\"post-txt\">&nbsp;<\/p>\n<div class=\"post-img\">\n<div class=\"post-inner-img\"><img src=\"http:\/\/www.wegamedesign.com\/wp-content\/uploads\/2018\/02\/6.png\" alt=\"\" \/><\/div>\n<p class=\"wrong-dec\">\nShading transition is not natural, causing graphics to be split.<\/p>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>1.Background should not be too striking as it might hin &hellip; <a href=\"https:\/\/www.wegamedesign.com\/index.php\/2018\/05\/24\/criteria-7\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Criteria<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[138],"tags":[],"_links":{"self":[{"href":"https:\/\/www.wegamedesign.com\/index.php\/wp-json\/wp\/v2\/posts\/2005"}],"collection":[{"href":"https:\/\/www.wegamedesign.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wegamedesign.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wegamedesign.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wegamedesign.com\/index.php\/wp-json\/wp\/v2\/comments?post=2005"}],"version-history":[{"count":4,"href":"https:\/\/www.wegamedesign.com\/index.php\/wp-json\/wp\/v2\/posts\/2005\/revisions"}],"predecessor-version":[{"id":2143,"href":"https:\/\/www.wegamedesign.com\/index.php\/wp-json\/wp\/v2\/posts\/2005\/revisions\/2143"}],"wp:attachment":[{"href":"https:\/\/www.wegamedesign.com\/index.php\/wp-json\/wp\/v2\/media?parent=2005"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wegamedesign.com\/index.php\/wp-json\/wp\/v2\/categories?post=2005"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wegamedesign.com\/index.php\/wp-json\/wp\/v2\/tags?post=2005"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}